//
//  Human.cpp
//  DiceWar
//
//  Created by xiaofeng on 29/6/12.
//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//

#include "HumanPlayer.h"

HumanPlayer::HumanPlayer(PlayerType type)
: Player(type) {}

HumanPlayer::~HumanPlayer() {}

bool HumanPlayer::isUserInputEnabled()
{
    return true;
}

void HumanPlayer::startRound()
{
    return;
}

